Blayzy’s Random TERA Sightings!! Episode 1: The Green Giant?!
I guess I’m starting a new series, sort of. Sometimes I see things like this in Tera and I think “I just HAVE to screenshot this!” I mean, its not everyday you see a giant wolf in a neon green speedo am I right? Good thing I went swimming today!
Hey guys remember Wulfy, my gigantic wolf guildie, well someone else took pics with him and it was fantastic.
Respect the shiny green thong.
There was a recent substantial TERA patch which nerfed mystic self-heals—ostensibly to rebalance PvP (which I will go to my grave saying didn’t need that rebalance, but that’s beside the point) but which also cripples mystics in PvE. They were always a fragile but resilient class support class: only one (buggy but useful) i-frame, only one direct, immediate, reliable self-heal; their crit aura is unparalleled, obviously, but while their crowd control abilities are phenomenal they have almost zero use against boss monsters. They were extremely difficult to master as a healing class, because they have only one direct heal (which as a lock-on skill is vulnerable to lag and bugs) and only one indirect heal (which requires party member cooperation, which can mean requiring a miracle).
The nerf butchers mystic resilience and cripples them as healers. The entire purposes of motes as they existed before (each time a mystic drops a health mote, they regen 30% of their own health) was that a mystic could constantly top up their own health while providing indirect heals for their party members; now they have to micromanage their own health and, because the self-heal thrall was also nerfed and wasn’t particularly useful in the first place because of its AI, this means eating the motes they drop—the result is a preoccupied healer who is casting fewer direct heals and providing fewer opportunities for indirect heals.
This patch comes at the time when I was making the transition from competent mystic into accomplished mystic. I was mastering what was effectively the hardest class to play in the game, and it was incredibly rewarding—and then the difficulty was jacked up. And to what purpose? To strip mystics of their primary contributions in PvP, and effectively render priests the only desirable healers in a battleground; to double the difficulty and as a result halve the viability of the class in PvE, not just for the mystic but for the rest of their party. I honestly don’t know how other mystics are dealing with this—most of the other classes I’ve heard from are just amused because now they can kill mystics in PvP, hurrah, p.s. fuck you—and I’m fully aware that I’m being exactly the sort of joyless, offended player we all hate, but the effect on me is a general lack of desire to play TERA. At a later date I may be up to the challenge, again, of figuring out how best to play the class under even more difficult conditions—but right now it feels defeatest and utterly unenjoyable, especially during a time when I’m already depressed and stressed (ty holidays for the latter), and I’m picking up my toys and going home, at least for a week or three, and taking a break from TERA.
Meanwhile, Ceb got Steel-Tipped Devil Wings—and a flaming halo to go with his newly +12’d axe*.
His weapon is a Wonderholme Axe O’Salt, the keen weapon with increased critical rate and damage. The new patch which makes attack speed effect charging speed may make the fast weapon (I have it, too) a viable option, but I was at +11 when the patch came out and probably would have kept this weapon regardless.
The changes to attack speed make me feel nearly overpowered; my timing is off, but I’ll adjust, and meanwhile between the patch and my improved weapon I am a walking aggro machine, it’s fantastic.
* +12 is the max enchantment level, which means this weapon cannot be made any more powerful.
This is Halloween, everybody make a scene, or: Things what I’ve been wearing this month.
(Details, in approximate order!: Base outfit is mostly-retextured and -dyed Regent’s and Wonderholme gear. Bat Wings and Angel Halo. Grand Witch’s Hat and Witchypoo. Midnight Devil Wings and Black Horn-Rimmed Eyeglasses. Stylish Pumpkin Mask, Fresh Pumpkin Mask, and Princess Rida’s Maid Uniform.)
I have the entire witch outfit but somehow it’s the bat wings I keep wearing over and over again, usually with glasses and halo.
On the subject of size changers: the big head size ones are exceedingly creepy but, so help me, with the giant witch hat it becomes a cute creepy, like some sort of doll.
When you run, you are a hat with legs.
Things to do with guild mates: be big and tiny!
Permanent height sliders are finally out. I am -2 height and -1 thighs to preserve proportions (the sliders mostly change leg height). Guildmate Wulfy is +3 height and +3 thighs, same reason. And then he made himself x3 bigger with the grow size changers, which are unfortunately NOT permanent, but it was a moment of great beauty and we should all respect it (and the shiny thong).
Last for now: Cebasten came to 60! I enjoy endgame berserker dps a lot more than I expected I would*, although I’m hella not brave enough to take him into Manaya’s Core. Now that he’s 60 I can justify in the investment of a fully retextured and dyed outfit, and I’m happy with his presentation. But playing a male-identified elin in a social setting is just spirit-destroying; the transpobia that I encounter in guild doesn’t impact a real person or do too much to personally effect me, but it’s an ceaseless reminder of an incredibly toxic society.
* Although here, let me summarize it for you: buffs, thunderstrike, vampiric blow, staggering strike, maybe a flatten, thunderstrike, vampiric blow, repeat indefinitely; today i’m feeling fancy! cyclone; oops that thunderstrike crit for over a million! block; burn phase! buffs, thundertrike, staggering strike, thunderstrike, cyclone, repeat indefinitely.
Manaya’s Core* Normal is officially no big deal; feels good man. Have yet to clear Hard, but I’ve gone from “scared of Queen” to “annoyed that Queen is killing all my party members,” so that’s something.
*MC is arguably TERA’s real end game; normal mode is just training, but hard mode is one of the game’s hardest dungeons; the final fight with the Queen can be punishing.
Preserving this for posterity. I actually got to a personal ranking of 1332 before a predictable, unrecoverable, miserable crash and burn.
(These are global—all server—rankings for the equalized objective-based battleground Corsair’s Stronghold, in which mystics are beautiful and imminently useful trolls.)
One variety of my “usual” outfit, although I’ve transitioned into new gloves and put a variety of things upon my head. This is Regent’s gloves, boots, tunic (retextured and dyed), and weapon with Shademaker Darkside weapon skin (one of only two vanity items I’ve spent real-world money on, and it was 100% worth it, I love it to death) and Maid’s Frill.